Arabs

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Faction Overview Strategic Overview History

The Arabs have the Power of the Desert.

Faction Tribes: African, Arab, Semitic
National Bonuses:
  • (Arabs cannot research Legalism.)
  • Attrition damage to enemy units in your territory increased by 100%. Attrition upgrades are free.
  • National Border recieve +1 bonus per Civic Research
  • Start with 1 level of Civics already researched
  • Cavalry does +25% damage to enemy supply and artillery units
  • Plunder from Russian buildings goes back to the owner and not the enemy
Roundel s3ba.png

Unique Units: Mostly camels - however, Light Chariots and Horsemen are available. Much later the Light Chariots can be upgraded to Horse Skirmishers.

  • Camel Lancer
  • Camel Archers - a camel unit that has two riders instead of one, both of them capable of firing arrows at foes.

Mercenary Units: Again, mostly camels. clubmen and others.

  • Camel Raider
  • Camel Warrior - a Camel unit that throws javelins.

Upgrades:

  • Centralisation

Wonders: Mehram Bilqis / Mehram Tal'ab / Awwam

Settlements: Leaders:
  • Dumat
  • Dilmun
  • Magan
  • Muscat
  • Sohar
  • Dedan
  • Yadi
  • Jubbah
  • Thaj
  • Najran
  • Jarrah
  • Ma'rib
  • Sana'a
  • Tadmur
  • Khaybar
  • Faw
  • Yathrib
  • Bakkah
  • Iram
  • Uqair
  • Fadak
  • Ghaiman
  • Abalat
  • Zabibe
  • Samsi
  • Tabua
  • Te'elhunu
  • Tarut
  • Kabeer
  • Mataal
  • Jashim
  • Hinas
  • Takhmy
  • Shamit
  • Nabat
  • Kedar
  • Abdeel
  • Dumah
  • Massa
  • Tema
  • Althan
  • Abiate
  • Uate
  • Mn'y
  • Talny
  • 'Abdan
  • Slih
  • Fthij
  • Mas'ud
  • Shahr
  • Manium
  • Uperi
  • Hundaru
  • Pade
  • Gindibu

Settlements[edit]

  • Uqair