Armenia

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Faction Overview Strategic Overview History

The Armenians have the Power of Eminence.

Faction Type: Orthodox
National Bonuses:
  • Buildings 20% tougher and and all non-Wonders are Built 20% faster
  • Buildings except Wonders, and military cost 20% less timber
  • Stationary defensive structures like towers, forts fire without garrisoning and fire extra arrows/bullets
  • Officers trained faster and cheaper.
  • Free Akritae spawned whenever a Town Watch Guild is successfully constructed.
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Unique Units:

Note: Armenia gets the full Hospitaller line, as well as the Brother-Sergeant and Brother-Knight at the Nobles' Court. Mercenaries:

  • [1] Kipchak Nomad
  • [2] Norman adventurer
  • [3] Genoese Crossbowmen, Freelancer

Upgrades:

  • Imperial Mandate
  • Chapterhouse (unit production building)
  • Bastion (defensive building)
  • Constabulary (unit production building)

Wonders:

Settlements: Leaders:
  • Ani
  • Tarsus
  • Kars
  • Sis
  • Alexandretta
  • Shirakavan
  • Dvin
  • Gaban
  • Anazarba
  • Istibulagh
  • Yerevan
  • Edessa
  • Bargas
  • Adana
  • Mamistra
  • Karkara
  • Mut
  • Mokhbund
  • Lajazzo
  • Utik
  • Zephyrium
  • Artsakh
  • Lampron
  • Ejmiatsin
  • Khachin
  • Manzikert
  • Trapessac
  • Cocyros
  • Hromkla
  • Armavir
  • Kafan
  • Gyumri
  • Antiochia Mikra
  • Manes
  • Lamas
  • Ashot the Valiant
  • Hetum
  • Roupen
  • Oshin
  • Levon
  • Gosdantin
  • Gagik
  • Smbat the Conqueror