Assur

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Faction Overview Strategic Overview History

Assur have the power of Enterprise.

Faction Tribes: Hurrian, Scythian, Arab, Semitic
National Bonuses:
  • Receive free Light Infantry whenever you build a new Barracks. You get:
    • One during the Dark Age;
    • Two during the Castle Age;
    • Three at the Imperial Era
  • Receives bonus resources for each enemy killed. You get:
    • 30 per each kill made in the Dark Age;
    • 45 per each kill made in the Castle Age; and
    • 60 per each kill made in the Imperial Era
  • Plunder from enemy buildings increased 100%
  • Start with 1 level of Military Tech already researched
Roundel assur.png

Unique Units:

Mercenaries:

Mostly Arabs and Scythians.

Upgrades: (Assur can't research Tribal Confederacy from the Senate.)

Wonders:

Ziggurat

Settlements: Leaders:
  • Assur
  • Nimrud
  • Nineveh
  • Kar-Tukulti-Ninurta
  • Dur-Sharrukin
  • Kanesh
  • Imgur-Enlil
  • Sareisa
  • Qarqar
  • Turuspa
  • Marsyas
  • Nasibina
  • Kelashin
  • Tadmor
  • Sabata
  • Hit
  • Tiglath-Pileser
  • Ashurbanipal
  • Shalmaneser
  • Adad-Nirari
  • Shamsi-Adad
  • Eriba-Adad
  • Ashur-Rabi
  • Ashur-Bel-Kala