Babylon

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Faction Overview Strategic Overview History
Babylon have the power of Concord.
Faction Tribes: Scythian, Cimmerian, Elamite, Semitic
National Bonuses:
  • Start with Assembly and can build Assemblies before the Heroic Age.
  • Library and Assembly built 50% cheaper
  • Research speed doubled
  • Library research 10% cheaper
  • Levy recruitment buildings can't be captured by the enemy.
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Unique Units:

  • Peasant Hovels: Peasant Levy, Slingers
  • Town Watch Guild: Spy, Scout, Axemen, Skirmisher Levy
  • Barracks:
    • Archers => Composite Bowmen
    • Spearmen => Heavy Spearmen
    • Swordsmen
  • Stable:
  • Siege Workshop: Mantlets, Battering Ram
  • Others: Heavy Axemen, Elite Swordsmen, Long Spearmen

Mercenaries: Highest number of mercenaries, consisting of

  • Elamites: Elamite Archers, Elamite Composite Bowmen, Gutian Tribal Skirmishers, Gutian Tribal Bowmen, Gutian Clubmen (shared with Elam)
  • Scythians: Scythian Horse Archers and Scythian Light Lancers (shared with Iran), Scythian Warlords (armored lancers)
  • Cimmerians: Cimmerian Spear Warriors, Cimmerian Light Cavalry, Cimmerian Axemen, Cimmerian Warlords (javelin cavalry) (based off Thracians)

Upgrades:

  • Centralisation

Wonders:

Settlements: Leaders:
  • Babylon
  • Dur-Kurigalzu
  • Nippur
  • Borsippa
  • Sippar
  • Opis
  • Mari
  • Shushan
  • Mashkan Shapir
  • Shubat Enlil
  • Akkad
  • Arbela
  • Arrapkha
  • Tutub
  • Shaduppum
  • Rapiqum
  • Eshnunna
  • Ellasar
  • Erech
  • Kutha
  • Ana
  • Haradum
  • Agrab
  • Gubba
  • Hafriyat
  • Nagar
  • Sirpurla
  • Neribtum
  • Awan
  • Tayma
  • Hammurabi
  • Samsu-iluna
  • Abieshu
  • Ammi-ditana
  • Ammi-saduqa
  • Samsu-Ditana
  • Sin-Muballit