- Start? 1400BCE?
- End: 600sBCE?.
Each coin/ornament represents a faction in Rise of Kings: Warbirth.
Mouse over the coins to view which faction each one represents.
Unlike other mods, Warbirth relies heavily on two sets of units: chariots and mercenaries.
Chariots and cavalry
Chariots are usually used by most factions but in later eras some of the barbarian factions will be able to recruit missile and melee light cavalry, making them far deadlier with regards to attacking other factions.
The Egyptian, Assyrian, Zhou and Babylonian factions are capable of raising cavalry forces, making them highly immune against most other factions with this regard.
At the beginning, only Slingers and Peasant Levy will be available from the Peasant Dwellings, and Spearmen and Axemen from your cities. To get better units that can be upgraded, a Barracks will have to be opened, with Swordsmen and Chariots being made available from Forts. Stables may be opened only later in order to recruit light melee and ranged cavalry.
Mercenaries are the meat and bones of the game. While they continue to be weaker or outdated versions of UUs, some mercenaries like Gutians, Dardans or Cimmerians can be powerful additions to your armies.
Morale and information warfare
LOS in Warbirth is used to represent morale and professionalism. The more highly trained or motivated a unit is, the greater the LOS. Low LOS can lead to problems, such as being liable of ambush or bribery. The highest level of training and indoctrination usually results in a unit that is capable of scouting and spotting hidden units. Understandably the best and most powerful units usually can do so, but ships and Siege Towers will invariably have the most extensive LOS.
Attrition and supply
Supply carts aren't available until the final age of Warbirth, so during the early eras, research logistics as quickly as possible in order to ensure the wellbeing of your armies, or else recruit a military leader.