Celts

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Faction Overview Strategic Overview History

The Celts have the power of Tradition.

Faction Tribes: Celtic
National Bonuses:
  • (Celts can't research Absolutism)
  • Start with 1 extra citizen, rececive 3 for next city and 5 for all future cities
  • Start with House of Worship and research religion line of research for free
  • Repair Buildings 50% faster, and citizens can repair under fire without penalty
  • Towers 33% cheaper
Roundel celtic.png

Unique Units:

  • Essedon: Unique Celtic light chariot that is more of a medium chariot whilst retaining the same speed.
  • Gaelaiche [2] => Arjos [3]: Upgrade of Spearman. Weaker than Heavy Spearman, but has a more brutal attack.

Mercenaries:

  • Uirodusios - your friendly naked skirmishers
  • Fianna - unarmoured spearmen for hire to the highest bidder

Upgrades:

  • Centralisation

Wonders:

Settlements: Leaders:
  • Avaricum
  • Camulodunum
  • Durnovaria
  • Glevum
  • Isca
  • Isurium
  • Sorviodunum
  • Eboracum
  • Autricum
  • Burdigala
  • Baeterrae
  • Narbo
  • Tolosa
  • Moridunum
  • Ratae
  • Verlamion
  • Viroconium
  • Calleva
  • Lactodurum
  • Nemossos
  • Glanum
  • Lemonum
  • Alesia
  • Vienna
  • Vasio
  • Lutetia
  • Corinium
  • Durovernum
  • Luguvalium
  • Coria
  • Uxacorum
  • Magne
  • Cenabum
  • Uxellodunum
  • Lugdunum
  • Cavillonum
  • Lindum
  • Avennio
  • Magetobriga










  • Avaro
  • Aius
  • Ambón
  • Babpo
  • Bilinos
  • Botilkos
  • Buntalos
  • Brennos
  • Caciro
  • Cado
  • Caro
  • Cauecas
  • Durato
  • Hilerno
  • Tarbantu
  • Terkinos
  • Kara
  • Nunn
  • Kaukirino
  • Thurro
  • Touto
  • Pirreso
  • Tureno
  • Ultinos
  • Umarilo
  • Uxentio
  • Lesson
  • Letondon
  • Leukón
  • Likinos
  • Liteno
  • Lubbo
  • Indortes
  • Istolacio
  • Redukeno
  • Retogeno
  • Sigilo
  • Segisamo