Fort

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Forts are super-strong defensive structures, and are also used to train a variety of units. Generals, spies, and elite cavalry units - most notably light Chariots and high-level elite infantry - are all raised from the Fort. In addition, they have a Border push effect, increasing the size of your territory. Forts are available once Level 3 Military (Military Tradition) is researched, and with further fortification upgrades, you can improve their ability to increase your borders and their defensive capabilities, making them very impressive indeed.

Note, however, that despite being strong, Forts are vulnerable to siege weapons, slingers and swordsmen. Slingers, while weak and easily outshot, can be deadly if amassed together. Sword and axe units, with their ability to damage buildings more, are also of a problem as are Battering Rams. If you are facing the Assyrian faction, then be prepared, for they are capable of raising Armoured Rams, which can make short work of your buildings.

Units trained[edit]

  • General
  • Spy
  • Swordsmen
  • Guardsmen

Upgrades[edit]

Fortification[edit]

Without Fortification upgrades, Castles will well fall foul of enemy siege units. Fortification upgrades enhance a fort's tactical capabilities as well as its effects on your borders.

NAME GRANTS ACCESS TO COST
and
REQUIREMENTS
LEADS TO
Earthworks
Earthworks

"Make a ramp and let it be set in its place!"

—Hattusili I, Hittite king
  • Basic tech level

Resource cost:

  • 150M, 150G

Prereqs:

  • Heroic Age
  • Level 3: Military Tradition
  • Crennelation
Crennelation
Crennelation

Grooves cut into walls allow for oversight and retaliatory fire by archers on the ramparts, whilst keeping them safe from enemy missiles fired in anger.

  • Prereqs:
    • Earthworks
    • Level 4: Soldiery
    • Crafts Specialisation




Defensive Architecture
Defensive Architecture

"How happy are those whose walls already rise!"

—Virgil
  • Advanced tech level and units

Strategy upgrades[edit]

Strategy upgrades enhance the reliability of spies, and are also required for the creation of generals.


NAME GRANTS ACCESS TO COST
and
REQUIREMENTS
LEADS TO
Non-
Commissioned
Officers

Non-Commissioned Officers

"Some one, it may be, old or young, can offer us better counsel which I shall rejoice to hear."

—The Iliad
  • Prereqs: Level 4: Soldiery Military
  • Production speed increased for Chieftains and Spies
  • Increased armour for Officers

Resource cost:

  • 80G, 80F

Prereqs:

Chargés
d'Affaires

Chargés d'Affaires

"Humble words and increased preparations are signs that the enemy is about to advance. Violent language and driving forward as if to the attack are signs that he will retreat."

—Sun Zi, Chinese military strategist
  • Low-level technologies and units

Intelligence
Intelligence


"I discovered the forest; its length is ten thousand leagues in every direction."Epic of Gilgamesh

  • Advanced tech level and units

Resource cost:

  • 300G
  • 300Food.jpg

Prereq:

  • Chargés d'Affaires
  • Defensive Architecture

Baggage Train logistics