Fort

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Fort BDZG.png

For information regarding Chronicles, see Castle.

In Bronze Dawn, Forts primarily serve several purposes - they defend your borders with their awesome offensive power, boost your territory size, and also recruit Generals and mercenaries. They are powerful, although if attacked with vast numbers of assault infantry, can easily be whittled down. Siege weapons, such as Battering Rams and Mo Zi's Trebuchets, can only make them go down faster. Thus Forts, while useful, should not be relied on their own, but be supported with your units whereso possible.

A Citadel is a more powerful version of the Fort, and is in effect a separate building. Unlike Forts, Citadels however are highly defensive and must be built in the vicinity of large cities. Only one Citadel may be built per settlement in this way.

Units trained[edit | edit source]

Command units[edit | edit source]

  • General

Mercenaries[edit | edit source]

Beidi(???)[edit | edit source]

Described as being clothed in skins and feathers. Trained by Zhou and Koreans. Most likely to be skirmishers, bowmen, crossbowmen and Spearmen.

  • Beidi Spearmen
  • Beidi Raiders
  • Beidi Bowmen?
  • Beidi Crossbowmen

Beidi disappear the moment Crossbow Infantry and Ji Infantry appear.

Scythians[edit | edit source]

Scythians are mostly horse-riding warriors. Ultimately the best ones, but they carry far less armour than mainstream cavalry.

  • Scythian Bowmen
  • Scythian Warriors (armed with axes)
  • Scythian Light Lancers
  • Scythian Horse Archers
  • Scythian Renegade Noble (axe cavalry)

Available upgrades[edit | edit source]

Strategy Strategy[edit | edit source]

Strategy upgrades enhance the reliability of spies, and are also required for the creation of generals.


NAME GENERAL INFO COST LEADS TO


Leadership
Leadership

"Rule, after you have first learnt to submit to rule."

—Solon
  • Prereqs:Level 3: Hierarchy and Command Military
  • Unlocks Warriors'Hall
  • +50% Craft recover for Chieftains and Spies.
  • Increased LOS, Range, Speed, Hitpoints for Chieftains and Spies.
  • Chieftain armor bonus increased to level 1.
  • 150Wealth; 150Food
  • Time to complete: Rather fast
Intelligence Strategy

Intelligence
Intelligence

"I discovered the forest; its length is ten thousand leagues in every direction."Epic of Gilgamesh

  • Prereqs:
    • Leadership Strategy
    • Level 4: Soldiery Military
  • Advanced tech level and units
  • -50% Chieftain and Spy resource cost.
  • Increased LOS, Range, Speed, Hitpoints for Chieftains and Spies.
  • Chieftain armor bonus increased to level 3.
  • 300Wealth; 300Food
  • Time to complete: Rather fast
  • Defensive Architecture
  • Secret Police Strategy
  • Procurement logistics
Secret
Police

Secret Police

As the intensity of conflict increased, so too did the willingness of kings to resort to tactics once considered tabboo by their ancestors.

  • Prereqs:
    • Intelligence Strategy
    • Iron Age [2]
  • -50% production time for Chieftains and Spies
  • Increased LOS, Range, Speed, Hitpoints for Chieftains and Spies.
  • Chieftain armor bonus increased to level 1.
  • 80Wealth; 80Food
  • Time to complete: Fast

Logistics Logistics[edit | edit source]

NAME GENERAL INFO COST LEADS TO


Baggage
Trains

Baggage Trains

"The chiefs, the captains of infantry, the nobles, I caused to equip the river-mouths, like a strong wall."

—Ramses III
  • Prereq: Level 3: Mathematics Culture
  • Low-level crops and lumber upgrades in Granary and Sawmill.
  • Research cost cheaper and research speed improved by 10%
  • Increased LOS
  • 80Wealth; 80Ore.png
  • Time to complete: Fast
  • Procurement logistics
  • Artisanship Woodworking
Procurement
Procurement

War isn't just knowing about how to fight, but also how and when to go shopping.

  • Prereqs:
    • Baggage Trains Logistics
    • Intelligence Strategy
  • Low-level crops and lumber upgrades in Granary and Sawmill.
  • Research cost cheaper and research speed improved by 10%
  • Increased LOS
  • Caoyun logistics
Caoyun
Caoyun
(Chinese only)

Beginning with the kingdom of Qin, state-controlled canal systems were established throughout China to expedite supply and movement of armies abroad.

  • Prereqs:
    • Procurement logistics
    • Level 6: Strategic Reserves Military
    • Masonry Construction
  • Low-level crops and lumber upgrades in Granary and Sawmill.
  • Research cost cheaper and research speed improved by 10%
  • Increased LOS

Fortification Fortification[edit | edit source]

Fortification upgrades enhance the offensive power of Forts and their effect on your Territory size. Only Chinese facctions are permitted to research these, and the final level of research, Great Wall, is restricted to the major power - Chu, Han, Wei, Qin, Qi, Yan and Zhao.

NAME GENERAL INFO COST LEADS TO

Defensive
Colonialism

Defensive Colonialism
(Chinese only)

Qin responded to northern depredation with walls of mud. Han responded to the same with more farms...that fed walls of men and horseflesh.

  • Prereq: Level 3: Hierarchy and Command Military
  • Increases border push effect of all forts and castles.
  • Increases offensive power and range of all forts and castles.
  • 80Wealth; 80Food
  • Time to complete: Fast
Great Wall Fortification
Great
Wall

Great Wall
(7 kingdoms only)

"We're going to build a wall, and the horse-riding nomads are going to pay for it!"

  • Prereqs:
    • Defensive Colonialism Fortification
    • Level 5: Professional Corps Military
    • Crafts Specialisation Construction
  • Increases border push effect of all forts and castles.
  • Increases offensive power and range of all forts and castles.
  • 150Wealth; 300Food
  • Time to complete: Rather fast
  • Defensive Architecture