Holy Order Sergeant

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In game[edit | edit source]

Brothersergeant.png
Holy Order Sergeant — Vital statistics
Holy Order Sergeant

Super-heavy infantry. Highly costly to train, but very robust and resistant, thus highly ideal for defensive work.

Prereq: Build time HP LOS Attack Attack speed Movement
speed
Upgrade of
  • High Mediaeval Era [2];
  • Asceticism Religion
14.6s
(220t)
150 8 22 1.7s
(25t)
36

Sarge rkc.png

Cost Created from Armour Weapon range Specialty
Base Ramp Pop
Timber : 80 ;
Food : 80
Timber : 4 ;
Food : 4
1

Stable

6 Melee
  • Bonus damage versus cavalry.
  • Takes more damage from archers.
  • +3 armour boost to nearby friendly units.

Venice England France Wales.jpg Papal States Burgundy Holy Roman Empire Spain Hungary Portugal Sicily Serbians Scotland Armenia Norse

Overall strategy[edit | edit source]

The archetypical unit of mediaeval Christendom, the Brother-Knight is both a sight to behold and to beware. Although he is somewhat poorly armoured, he can still dish out a lot of damage on his own, but then that is not his true purpose in life — for his zeal and his commitment to defending the tenets of his religion and his fellows is probably a greater draw than his ability to eviscerate almost any enemy unit in melee.

Taking everything into consideration, Brother-Knights are also not that cheap to recruit. High overhead costs owing to the amount of infrastructure required as well as the heavy outlays of Metal and Wealth required to train them limits any faction's ability to raise them, and while they can function as a spearhead of sorts on their own, they are however more powerful when accompanied by an Officer or a Patriot, surrounded by lower quality but more numerous troops. A Brother-Knight can thus be used to escort a larger body of units, thus increasing their offensive power. Still, being so weak, and being slow on foot as all heavy infantry units, these units are best used to help defend key positions, and never on their own.

Unit summary[edit | edit source]

  • He Who Liveth By The Sword ... — As always, knights have sufficient armour and punching power to plow through hails of arrows, but not a wall of determined pointy objects. Thus while they are most effective against enemy archers and infantry, their worst enemy will forever be pikemen.
  • Pronoiar Cataphract — Byzantine heavy cavalry is known for its armour which is superior to normal lancers. This type of heavy cavalry is also available to factions who historically had interests in the Balkans and Mainland Greece, such as Venice.
  • Retinue Cavalry — In areas where Western feudalism does not penetrate, whole communities on the peripheries of Europe are capable of raising bodies of retainers on horseback to do the dirty work of fighting for them. Although weaker than Knights, they are still cheaper to train.
  • Frankish Knight — The French propensity for fast and hard-hitting heavy cavalry continues in the Castle Age with the gendarmes, or men-at-arms. These are the men most loyal to the crown, and have thus been elected as the escorts for the Crown Prince, or Dauphin as he is known.
  • Transoxanian Lancer — In the lands of Islam, a new people have arrived, the Khwarezmians. Armed with heavy lances and trained from birth to ride on the haunted steppes, these warriors from beyond the Oxus River in Central Asia are capable of a reach unknown to most melee units, and are capable of hitting archers from behind a spear or shieldwall.
  • Várispán Lancer  — Although now a Christian people, the Hungarians still maintain the cavalry traditions of their Turkic forbears. This means that while they are far more lightly armed, they are capable of untold destruction when flanking an opponent and thus cannot be underestimated.
  • Freelancer — Knights too poor to afford the maintenance of their equipment and mounts may sell their services as mercenaries. These men are not only recruitable by most European factions but can also be raised by Muslim Moors thanks to contacts with Christian counterparts in Spain.

See also[edit | edit source]