Indians

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Faction Overview Strategic Overview History

The Indians have the Power of Nobility.

Faction Tribes: Asian Jungle, Aryan
National Bonuses:
  • Cities cost 75% cheaper
  • May build one more city beyond the normal limit, bonus city begin with 1st civics upgrade
  • Double population limit per military technology, up to 25% above maximum game limit
  • Barracks units and citizens move 25% faster
  • Unit upgrades do not require military research, except cavalry which requires Military Level 2 (Mercenaries).
Roundel bharat.png

Unique Units:

Mercenaries:

  • Jungle Spearmen, Jungle Archers and Jungle Clubmen: not visible to enemies, but have no LOS.

Upgrades:

  • Centralisation

Wonders:

(The Indians build no unique wonders)

Settlements: Leaders:
  • Janakpur
  • Amaravati
  • Anga
  • Bharuch
  • Ayodhya
  • Badayun
  • Bayana
  • Bhattiprolu
  • Bhinmal
  • Bivou
  • Chandraketugarh
  • Chunar
  • Dhanyakataka
  • Sirkap
  • Somnath
  • Sopara
  • Dwarka
  • Gwalior
  • Hampi
  • Hansi
  • Kalinjar
  • Kalpi
  • Kannauj
  • Kaopa
  • Kodumanal
  • Kotivarsha
  • Kumbhoj
  • Kurukshetra
  • Lashkar
  • Vadodara
  • Vaishali
  • Vallabhi
  • Varanasi
  • Vidisha
  • Vijayavatika
  • Madurai
  • Muziris
  • Nalanda
  • Osian
  • Paithan
  • Pataliputra
  • Pistapura
  • Pundravardhana
  • Quilon
  • Rajagriha
  • Rajapura
  • Sangrur
  • Sravasti
  • Tamralipta
  • Taxila
  • Thanjavur
  • Ujjain
  • Urayur
  • Kuru
  • Shantanu
  • Chitrāngada
  • Vichitravirya
  • Pandu
  • Karna
  • Abhimanyu