Iranians

From Rise of Kings Wiki
Jump to: navigation, search
Faction Overview Strategic Overview History

The Iranians have the power of Migration.

Faction Tribes: Cimmerian, Elamite, Gutian, Scythian
National Bonuses:
  • Receive Food for each Citizen, Scout, and Cavalry unit (except when garrisoned).
  • Farms and granaries in captured enemy cities are instantly razed.
  • Have no national territory, and can construct buildings in any territory not held by another nation.
Roundel scythoi.png

Unique Units:

  • Steppe Nomad — ubiquitous horse archer unit that is capable of resisting attrition, and which is efficient at picking off infantry.

Mercenaries:

  • ???

Upgrades:

  • Centralisation

Wonders:

Settlements: Leaders:
  • Sintashta
  • Tolstaya
  • Olbia 
  • Kelermes
  • Ulski
  • Arzhan
  • Elizavetovskaya
  • Melgunov
  • Tanais
  • Kurdzhips
  • Tsymbalka
  • Kozel
  • Myriv
  • Kostromskaya
  • Solokha
  • Kamianka
  • Issyk
  • Kul Oba
  • Gelonus
  • Pazyryk
  • Chertomlyk
  • Teushpa
  • Sandakhshatra
  • Deioces
  • Phraortes
  • Cyaxares
  • Astyages
  • Teispes