Jin/Strategic Overview

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  • Strengths: Decent navy, strong skirmish element in land forces, good economic bonuses.
  • Weaknesses: Underpowered Iron Age game, no cavalry.

Jin's claim to fame rests in three areas - she has a sound naval fleet revolving around her use of war galleys and ramming ships, while her land forces sport elite melee infantry as well as mercenary units. Like many southern factions, Jin does not possess many armoured infantry units, but what she has in a vast number are many archer units, ranging from Tho San huntsmen to Bow Levies, Xa Thu crossbowmen and the many different Man and Beidi mercenary units including Beidi Crossbowmen and Man Warriors. The difference between these many units, especially the many different crossbow units, lies in their abilities. For instance, Beidi Crossbowmen are slower on foot but can be trained more quickly for an large all-Wealth sum while Xa Thu train more slowly but are less costly. Having elite units like the Chinese also allows Jin to have some infantry muscle to add to an army composition which is dominated by unarmoured units too, so compared to other factions like Van Lang or the Nanman, Jin has some added flexibility with regards to the early and mid-game scenarios.

Jin however is underpowered in the technological race, having no proper cavalry other than some Chinese-style units (which aren't that good) and also does not possess any units with special abilities such as chariotry. For this reason, Jin functions best in games involving strips of land with vast patches of water, where her navy can easily dominate, aided by her economic bonuses that allow her to pump out more of her tough and versatile early-game infantry forces.