|Playable factions|| |
The Grand campaign kicks off with Qin as a small state, centred around the arid and barren region of Guanzhong, surrounded by enemies .... but a few friends as well. As a small barely civilised nation, you have vast enemies - almost all the barbarian and Chinese nations hate you, but you do have an alliance with Zhou and Yue. Use your alliance with Zhou well, because no Chinese nations (save perhaps the smaller periphery nations like Ba and Shu, and Chu) will not attack your capital of Guanzhong so long as Zhou is your friend.
The task of Qin, thus is fairly simple - establish Qin as a global hegemon, by destroying the six other "Warring States", and eventually take control of the Central Plains. The largest and most obvious target for Qin expansion, thus, would be Chu. Chu is the most dangerous and will probably absorb the whole of Southern China and eventually make a push on Zhou, so make sure you march south, then eastwards, until you can seize control of the Chu capital based at Linjiang. Chu is by far the richest, but also possibly the weakest, owing to its lack of reformed units, so your armies, with some adept tactical management, should be able to neutralise the Chu threat. Once Chu is gone, you should then be cleared to annex the Central Plains, and destroy the other five major states to obtain a Strategic victory.
- Territories: Guanzhong (level 3)
- : Zhou, Yue, Song
- : Chu, Xirong, Xianyun
- : 70
- : 1 x Food Boom, 1 x Logistics, 1 x Requisition Transport.
|Basic gameplay||Grand Campaign||Septarchy||Imperial Campaign|