Renovatio Europam campaign/Dilemmas

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Repeat events[edit | edit source]

  • Portuguese manpower problems (with 3 colonies, 100 tribute): either pay 100 to keep the 3 colonies and gain an alliance with Venice, or lose 3 colonies and gain 3 mercenaries cards.
  • New Men: plays out with a certain threshold of Glory after a battle - will ask the player whether to open the bureaucracy to the burghers, or to keep it to the nobility. Choosing one will lock the player's politics permanently into Feudalism or Urban Corporation, depending on what was chosen.
  • Unemployed warriors: threshold: fewer than 5 territories, war for 5 turns. They will demand a ransom of 100 tribute. Paying it results in you receiving a bandits card, paying nothing, results in your capital being razed!
  • Science versus religion (Christians only): occurs after having ended a battle with the highest research score among all player. Clergy demand that you increases your efforts at stamping out heresy. Locks out Centralisation and ensures better relations with the Papal States, or permanently locks your politics into Republic.
  • Diplomatic relations (Moors only): occurs if Portugal and/or Spain have 2 colonies. Debates rage on at court on whether to strengthen Islamic rule or do nothing. Choosing the first locks in Five Pillars, permanently blocks alliances with France, Papal States, Spain and Portugal, choosing the second option instead generates a Eureka - Civics card.
  • Stupor Mundi: takes place after a turn where you had a battle with the enemy having no cities or no units, a famed artisan comes before you and asks if you would like to commission a new building, or a new artistic collection to increase prestige. The first requires 100 tribute and gives you a wonder of the world card, the second costs 20 and permanently locks your govt to Monarchy....the third is to dismiss him.
  • Schism! this occurs whenever Papal States is vassalised or a faction obtains the New Men and Infrastructure development dilemmas. When this happens lawyers suggest taxing the church you have three choices - either get excommunicated, or appoint a new pope (declare war on Rome) for 200 tribute, or back down (no tribute). Following that factions will get to vote in for "We are all for the Pope" or "All roads don't lead to Rome." The second ensures a steady flow of tribute but ensures that the Roman church will be angry with you forever.

One time events[edit | edit source]

once this event happens it does not happen for anybody else, although there are scripted responses for AI players.
  • Venice, Armenia, Byzantium only: End a battle with at least 1,000 Wealth: Chagatai will demand tribute or declare war on you. Can choose to either pay 100 tribute, or pay 50 and collaborate with Mongols, or declare war. The both options result in alliance with Mongols and generates 2 military Eureka cards for Chagatai, but the 2nd results in the Mongols taking your tribute in tax, and locking out your ability to conduct diplomacy (Armenia usually pays the tribute, Venice and Byzantium will abstain)
  • A new colony: If you are Spain and have Nueva Vizcaya and Nueva Granada, and have recently played an Intel Network card, an explorer will say that there are rumours of more treasure to be found in another part of South America. Either pay him 200 tribute to explore and get Peru, or dismiss him (Spain pays whenever it can).
  • 3 colonies, obtain +1,000 Metal in a single game: Local natives are angry at your conduct and have begun an uprising. Either pay 100 to arm a counter-insurgency force, or lose all your colonies (Spain and Portugal will always pay, while other will simply just let the colonies slide).
  • Hansa: for both Burgundy and Denmark upon obtaining 500 tribute in stock. It will ask you whether to establish a Hansa (improves relations with HRE, ensures a stream of tribute for HRE) or to centralise your government - gives you 2 Cultural Domination cards (Burgundy chooses to Centralise, Denmark always chooses the Hansa).
  • Infrastructure developments: plays out after a victorious battle with you controlling 60 farms: Merchants and farmers will demand stuff from you. You can either support the role of the Merchants which locks out the Peasant Guild and provides 100 tribute, or choose to side with the peasants, which locks out the Town Watch guild and provides 2 Pop Boom cards. (Only China, Russia, Denmark, Scotland, Wales, and the Islamic states support the Peasants)
  • (Holy Roman Empire) dynastic dilemma (plays out if Spain, Magyars and Poles are still alive) : must have obtained the Stupor Mundi event, as well as selected Feudalism in New Men, and have selected to support the Clergy in Religion vs Science. Your empire has potential claims in several nations: which to enforce?
    • Spain: Spain becomes ally, results in war with Burgundy and France, and generates 1 Wealth Boom card (this is the default choice).
    • Magyars: Magyars become vassal, results in war with Turks and Byzantines if still around, and generates 2 mercenary cards
    • Poland: Poland becomes vassal, war with Russia and Norse, creates 3 merchant corp card.