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Introduction and history of this mod

Rise of Kings is a mod for the award-winning historical real-time strategy computer game Rise of Nations: Thrones and Patriots initiated by Super7700 and later developed by Beelim Solutions Ltd/Bhd, centred around the cultures of the old world, spanning a historical period of roughly from 888 to 1530CE.

Rise of Kings was originally proposed as a mod project in late 2010, based around Rise of Napoleon on HeavenGames, a real-time strategy gaming community forum. By 2011, a v1.0 edition was produced (albeit with no unique units) and by 2013 it began to take on its current form with RKC Update 7. Since then, it has become one of the more popular mods for Rise of Nations

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Downloads, external media, and other miscellaneous items.


There are currently 24 factions in the game; each one based on a historical mediaeval civilisation. Players of the CtW however may also meet sub-factions and barbarians, which may be based on one or more civilisations, and even field their own special units and styles of play.

BurgundyByzantinesSicilyMoorsTurksChinaJapanMongoliaSee the png renderNorseRussiansSaracensArmeniaVeniceFranceHungaryPapal StatesEnglandWalesScotlandPortugalSpainHoly Roman EmpirePolandSerbiansSmallmapctw.png

To view a faction, click the shield or banner associated with that faction. You may hover your mouse pointer over a shield in order to find out to whom that banner or region belongs to. You may also click the compass in the lower-right corner to see the PNG render.
To view what factions replace which vanilla factions from Rise of Nations, consult this page.


Buildings and Structures

Longship rkc.png Haubitz.png Galleass icc.png Palatinates icon.png

and more......

Detinets Town Watch Guild.png Stronghold Corte.jpg

and more......

Atlas and CtWs

Technologies and Research

(this content is still pending as of March 2017)



Compass (Commerce Level 4) Linear Tactics (Military Level 6) Paper Milling Cartography (Commerce Level 2)


and more......

  • Trunk Technologies / Ages Trunk technologies
  • Military Military
  • Civics Civics
  • Commerce Commerce
  • Science Science

Classicism (Science Level 1) Supply Darul Islam Feudalism

  • Resource gathering:
Pedagogics | Woodworking | Agronomics | Taxation | Metallurgy
  • Recruitment and restoration:
Construction | Healthcare | Logistics
  • Buffs and perks:
Fortification | Attrition | Religion | Politics | Strategy


Screenshots of the mod