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[F]our of the heavy javelins came slanting in, punching through armor as if it were cloth, pinning men to horses and horses to the ground.

— S. M. Stirling, A Meeting in Corvallis

In game[edit]

Springald ico.png
Springald — Vital statistics

Siege machine with a high rate of fire; ideal as an anti-personnel unit, especially if attacking enemy units such as War Elephants, Archers or other siege units.

  • Strong versus units, especially melee infantry arrayed in tight formation.
  • Weak versus defensive structures; melee units.
Prereq: Build time HP LOS Attack Attack speed Movement
Upgrade of
Military Engineering Fortification
80 12 28 3s

Scorpion ico.png

Cost Created from Armour Weapon range Specialty
Base Ramp Pop
Wealth.jpg: 50;
Timber: 50
Wealth.jpg: 15;
Timber: 5
2 Siege Workshop 0 2–14
  • Immense attack bonus versus units, especially infantry.
  • Attack bonus versus buildings.

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Overall strategy[edit]

With a high rate of fire, and arned with nasty javelins which are more battering ram than arrow, Springalds are the penultimate anti-personnel siege artillery unit. While it is meant primarily to deal with units; it also does damage to buildings, its range and mediocre attack however mean that it is better off taking out enemy units instead.

The range of the Springald means that it will outclass any archers thrown at it, it has its own problems. Like all siege artillery units Springalds are vulnerable to attack when moving: they must be deployed in an area before they can fire their deadly salvos; therefore your Springalds must be well-defended when being moved from one area to another. The cost of a Springald is also an issue — they cost wealth instead of metal, and thus you will need a solid economy in order to field these lethal machines of mass destruction. Equally problematic is the fact that long-range siege weapons, such as the Trebuchet, work well against ballista-type machines such as the Springald. Trebuchets may suffer from poor accuracy, but they make up for it with immense range and attack, so an army facing Springalds might be well-advised to bring Trebuchets (or even Bombards) to destroy these machines before they unlease their deadly rain of missiles.

Unit summary[edit]

  • This Is Personnel — Because the Springald's range and weaker attack make it less efficient at demolishing buildings, use Springalds to take out enemy units instead.
  • Screening Process — Keep your Springalds well-defended when being moved from one area to another, and watch out for enemy siege weapons such as Trebuchets which can outrange them.
  • At What Price Victory? — A Springald is a very costly weapon since it requires wealth to be constructed — keep this in mind if you plan to assemble a contingent of Springalds to fight for you.

See also[edit]


This unit can have two different appearances, namely:


Using the same mechanical concept as a crossbow, the springald was a descendant of the ballista, a gigantic machine which was used to fire either large darts or, if large enough, round shot. Not much is known of the springald, but what few mediaeval sources that remain imply that it had a more sophisticated torsion system that would have made it easier to wind up and fire.