House of Worship

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Overview Chronicles tech tree Warbirth tech tree
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A House of worship (or more commonly called, a "Temple") is a building which expands its host city's influence on national borders, and also improves the host city's ability to defend itself, and functions as the spiritual focus of a settlement, tended by priests who in addition to ensuring the spiritual and physical wellbeing of townsfolk, also aid in the task of instruction and teaching.

For this reason the House of Worship primarily functions as a waypoint for religious instruction, but can also be relied upon to function as a treasury (if it is a well-built structure) or a rallying point for the community for resistance against outsiders.

Warbirth[edit]

Temples were not widespread during the Bronze Age. In place, the ancient world constructs altars within specially dedicated enclosures for worship, with the larger temples being built for prestige and propaganda value alike by the upper crust.

So in Warbirth, the House of worship retains its ability to expand the host city's influence on national borders, and also improves the host city's ability to defend itself, but also hosts three different sets of upgrades: religion, attrition, as well as the first half of the pedagogics research track. As in Kings & Conquerors, it can also be used to recruit priests.

Rise of Kings: Chronicles[edit]

In the Middle Ages, religion continued to play an even more extensive role A house of worship also serves to conduct religion and taxation research, and also recruits low-level "chivalric orders" for Christian factions (as well as Japan) which, while somewhat powerful, are best used as a rearguard as they can boost attack and heal units depending on their designation. The House of Worship in Rise of Kings retains its role as a researcher for Taxation Taxation and Religion Religion, but also hosts Islamic techs that DRASTICALLY improve Muslim factions' ability to accumulate Knowledge as well as unlock new units.