War Junk

From Rise of Kings Wiki
Jump to navigationJump to search

"They make ships larger than ours, about 2,000 tonnes in size ... The lower part is made of three decks, so as to better resist storms, which occur frequently. These ships are separated into several compartments, so that if one is touched during a storm, the others remain intact."

— Niccolo da Conti, 15th century Italian traveller to the Far East

In game[edit | edit source]

Wcog.png
War Junk — Vital statistics
War Junk

Heavy ship with powerful attack and range, strong against warships and fortifications alike.

Prereq: Build time HP LOS Attack Attack speed Movement
speed
Upgrade of Upgrades to
  • High Mediaeval Era [2];
  • Level 1: Caravan Train Commerce
20s
(300t)
270 13 17 2.6s
(40t)
41

Louchuan rkc.png

Nanhai ico.png

Cost Created from Armour Weapon range Specialty
Base Ramp Pop
Timber: 60;
Ore.png: 60
Timber: 8
2 Estaleiro.png 4 0–10
  • Moderate attack bonus versus buildings.
  • Poor turn speed.

Japan.jpg China.jpg

Overall strategy[edit | edit source]

A three-masted menace on the high seas, the War Junk distinguishes itself over the normal roundship-type vessel with two aspects: firstly, like all Asian warships, it has an immense wood cost which is only offset by its low metal cost. Next, it is also faster and hits harder, making it a more efficient heavy ship, if compared at least to the less advanced roundships of the west.

In fact, the War Junk is more akin to a cog than a roundship, despite its seeming resemblance to the roundships of Mediterranean nations, and in the Castle Age could easily macerate most Western navies — even castles are not safe from the raking fire of the War Junk's fire lance-toting marines. The only problem for China would be how to shell out sufficient timber to meet the demand for these vessels — Japan need not worry greatly as the metal saved on these ships would be put to good use in the form of Bushi infantry.

Unit summary[edit | edit source]

  • High Seas Heavy Hitter — With a powerful, fast-hitting but medium-ranged attack, the War Junk can be a very powerful unit in ship-to-ship combat, although assaulting enemy fortifications may pose problems.
  • No Cost Spared — Although the War Junk costs less Metal to construct, its ramp costs in Timber are sufficiently high to prevent the construction of smaller ships in your fleet.
  • Balancing the Books — The best use for War Junks is in early littoral assaults, with Tower Ships being used to suppress coastal defences to allow landing of units such as Mangonels to support them.

See also[edit | edit source]

History[edit | edit source]

Unlike the North Sea, Baltic or the Mediterranean, the extensive coastline and the hazards of the Pacific Ocean required vessels that were large and solid enough to survive the highly turbulent waters of Asia. As such, large ships were often more of the norm than the exception especially in north Asian navies. Chinese vessels of the mediaeval era contained many innovations, such as stern-mounted rudders and bulkheads which provided greater mobility and durability, which increased chances of survival in combat against storms and enemy fleets alike.

References[edit | edit source]