Longbow Levy/Warbirth
All Men under the Age of sixty Years shall have Bows and Arrows for shooting. Men-Children between Seven Years and Seventeen shall have a Bow and 2 Shafts. Men about Seventeen Years of Age shall keep a Bow and 4 Arrows — Penalty 6s.8d.
— Archery Law of 1554
In game[edit | edit source]
Longbow Levy — Vital statistics | ||||||||||
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Light ranged militia unit capable of slightly more accurate low-impact missile attacks at a modest range.
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Prereq: | Build time | HP | LOS | Attack | Attack speed | Movement speed | ||||
5.3s (80t) |
70 | 11 | 14 x 2 | 2s (30t) |
26 | |||||
Cost | Created from | Armour | Weapon range | Specialty | ||||||
Base | Ramp | Pop | ||||||||
1 | 0 | 1–12 |
Strong versus heavy infantry. | |||||||
Overall strategy[edit | edit source]
These units replace Skirmisher Levies for various factions. Armed with the Longbow, they are capable of devastating closely serried ranks of infantry but are near worthless against cavalry.
Unit summary[edit | edit source]
- Longbow Levies could wreak havoc on enemy ranks if firing en masse into an opponent's flanks.
- Longbow Levies will entrench themselves after 5 seconds of inactivity without any prompting from an Officer or a Patriot.
Notes[edit | edit source]
If you are playing the Western factions, this unit will undergo 3 different changes, depending on the Age you are in:
- Lineinf.png
Musketeer of the Mercantile Era.
- Colonials tap.png
Musketeer of the Imperial Era.