Monomi
Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.
— Sun Zi, the Art of War (Ch 7)
In game[edit | edit source]
Monomi — Vital statistics | |||||||||
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An Agent capable of conducting intelligence activities, including creation and destruction of informants as well as sniping of enemy units.
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Prereq: | Build time | HP | LOS | Attack | Attack speed | Movement speed |
Upgrades to | ||
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5s (75t) |
50 | 30 | 3 | 2s (30t) |
24 | Monomi | ||
Cost | Created from | Armour | Weapon range | Specialty | |||||
Base | Ramp | Pop | |||||||
1 | 0 | Melee |
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Overall strategy[edit | edit source]
Monomi are the ultimate agent, and are a unique unit upgrade of the Imperial legate. They are faster, have the most hitpoints and craft, and are capable of performing assasinations, counterintelligence and sabotage missions. Because they are considered scout units, Monomi can be used to intercept invisible units, and can also do a number on any horde of spies it comes across, making them highly feared units. Even Arab Fedayeen are helpless should they come against a squad of Monomi
History[edit | edit source]
The most celebrated use of spies was to primarily gather information. By the High Middle Ages, the Mongols had learnt to coerce or recruit agents who would be used to explore for new lands to be turned to "pasture for Mongol herds", as well as to report back to the Khagan on areas of military and economic concern: ie how rich was the land, how strong were local military forces, and so forth. This was aided by the extensive links of the Silk Road, still in use by now, as well as the Mongol yam or pony courier services meant to speed up the gathering of information and increase administrative efficiency throughout the Mongol Empire.