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In game

Outpost — Vital statistics

Is unarmed, but oversees a vast amount of area thanks to its LOS, and can be used to spot hidden units. Trains mercenaries.

  • Strong versus: Agents
  • Weak versus: Military units
Prereq: Build time HP LOS Attack Attack speed Weapon range
Level 1: Feudal Retinue Military
80 6 None None None
Cost Building class Armour Specialty
Base Ramp
Food.jpg: 20
Metal: 10;
Food.jpg: 1
Military 0
  • Can garrison up to 10 units.
  • Can be built outside of city radius.
  • Bonus LOS from Science
Poland Venice England France Turks Wales.jpg Mongolia Papal States Saracens China Russians Burgundy Byzantines Holy Roman Empire Spain Hungary Moors Japan Portugal Sicily Serbians Scotland Armenia Norse

In Chronicles, the Outpost is a building that is used to function as an early-warning system, and to recruit Mercenaries. Its extensive LOS and ability to uncover cloaked units makes it a must-have, especially if fighting against an enemy that specialises in Stealth, such as the Papal States and Welsh, or the Islamic and Asian factions which can raise units capable of cloaking themselves.

There is but one issue, and that is Outposts aren't armed, so if a raiding party comes by, they can easily bypass the Outposts, or knock them down. This is where its second role — that of Mercenary recruitment — comes into play. Mercenaries are usually weak units, often a grad less efficient than mainstream units trained from other military production buildings but their fast training time means that you can amass an amount of passable military units in no time. Besides, there are some mercenaries that also have special abilities that can't be replicated by other units at all.

Eunuchs' Court

With Imperial Mandate, an Outpost can be upgraded to the Eunuchs' Court. Although this structure is somewhat costlier to construct, it is nevertheless more powerful, and is capable of resisting enemy attack. Only China and Byzantium may construct a Eunuchs' Court — the weaknesses of monarchies for the Japanese and Armenians preclude them acquiring so much power, while in Slavic nations eunuchs are generally looked down upon.

Units trained

Name Icon Loc Tier Available factions
Galloglaich Infantry Gallogass1.png | Gallogass3.png 0,0

Early Mediaeval Era [1]

Kipchak Nomad Kipchak ico.png 0,0

Early Mediaeval Era [1]

Basque Warriors Jaguarassaultinf.png 0,0

Early Mediaeval Era [1]

Slavic Raiders Slavmercs.png 0,0

Early Mediaeval Era [1]

Thaghri Footmen Mashain.png 0,0

Early Mediaeval Era [1]

Rōnin Archers Ashigaru1.png 0,0

Early Mediaeval Era [1]

Bow Ashigaru Ashigaru2 icon.png 0,0 High Mediaeval Era [2]
Brigand Helwyr merc.png 0,1

Early Mediaeval Era [1]

Daylamiyan Skirmishers rkc ico.png 0,1

Early Mediaeval Era [1]

Alforrat Lighthorse merc.png 0,1 High Mediaeval Era [2] 000000000000000000010000
Merchant Cavalry Merchant Cavalry 1,0 High Mediaeval Era [2] 000000000000010000000000
Camel Archer Camelarcher merc.png 1,0 High Mediaeval Era [2] 000010000100000010000000
Norman Routier Norman Routier 1,0 High Mediaeval Era [2] 001001000001100000010110
Balt Spearmen Barbarianphalanx.png 1,0 High Mediaeval Era [2] 100000000000000000000001
Almogavers Almogaver.png 1,1 High Mediaeval Era [2] 000000000000001000111000
Kerne Almogaver.png 1,1 High Mediaeval Era [2] 001000000000000000000000
Caucasus Mountain Men Archers C rkc.png 1,1 High Mediaeval Era [2] 010000101010100000000000
Breton Écorcheur Breton.png 1,1 High Mediaeval Era [2] 000100010001000000000000
Gajnal Mahout Gmahout tap.png 1,2 Late Mediaeval Era [3] 000010000100000000000000
Balkan Stradiot Akrit.png 1,2 3 010000000000100000011000
Heavy Stradiot Superstradiot.png 1,2 3 010000000000000000000000
Broken Man Palaceguard ico.png 1,2 3 000001000000000000000000
Hashishin Hashishin 2,0 3 010000100000000000010000
Freelancer Knight merc.png 2,0 3 000000000001001110100111
Super Bombard Bombard basilica tap.png 2,0 3 000010001000110000001000
Vlach Levy Vlaxch.png 2,1 3 000010000000000100001000
Renegade Bajorai KOZSAK merc.png 2,1 3 100000000010000000000000
Battle Wagon Tabor merc.png 2,2 3 100000000110010100000000
Genoese Crossbowman Pavisier icon.png 2,2 3 000100000001100000000010
Mercenary Swordsmen Skoutatoi merc.png 2,3 000010101011100000000000
Repeating Crossbowman Chukonu merc.png 3,0 3 000000101000000000000000
Reisläufer Switzer merc.png 3,0 3 001100010000000100001001
African Skirmishers Moormercs icoa.png 3,0 3 000000000000000010000000
Akıncılar Akincilar ico.png 3,0 3
Flemings Pike ron.png 3,1 3 001000000000000000000100
Huszar Cavalry Hussar merc.png 3,1 3 100000000000000000001000
Tatar Russcav 3.png 4,1 3 100010000100100100000000
Renegade Longbowmen Longbowm,en merc.png 4,1 Late Mediaeval Era [3] 000000010001000000100100
Scout, Explorer Explorer.png Scout merc.png 4,0 Early Mediaeval Era [1]


As a general rule, Outposts don't change appearances, except whenever they upgrade to Eununchs' Courts.

Building cameos:
Eununchs' Court