Outpost

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In game

Outpost
Outpost — Vital statistics
Outpost

Is unarmed, but oversees a vast amount of area thanks to its LOS, and can be used to spot hidden units. Trains mercenaries.

  • Strong versus: Agents
  • Weak versus: Military units
Prereq: Build time HP LOS Attack Attack speed
Level 1: Feudal Retinue Military
3.3s
(50t)
80 6 None None
Cost Building class Armour Weapon range Specialty
Base Ramp
Food.jpg: 20
Metal: 10;
Food.jpg: 1
Military 0 None
  • Can garrison up to 10 units.
  • Can be built outside of city radius.
  • Bonus LOS from Science
Poland Venice England France Turks Wales.jpg Mongolia Papal States Saracens China Russians Burgundy Byzantines Holy Roman Empire Spain Hungary Moors Japan Portugal Sicily Serbians Scotland Armenia Norse

In Chronicles, the Outpost is a building that is used to function as an early-warning system, and to recruit Mercenaries. Its extensive LOS and ability to uncover cloaked units makes it a must-have, especially if fighting against an enemy that specialises in Stealth, such as the Papal States and Welsh, or the Islamic and Asian factions which can raise units capable of cloaking themselves.

There is but one issue, and that is Outposts aren't armed, so if a raiding party comes by, they can easily bypass the Outposts, or knock them down. This is where its second role — that of Mercenary recruitment — comes into play. Mercenaries are usually weak units, often a grad less efficient than mainstream units trained from other military production buildings but their fast training time means that you can amass an amount of passable military units in no time. Besides, there are some mercenaries that also have special abilities that can't be replicated by other units at all.

Eununchs' Court

With Imperial Mandate, an Outpost can be upgraded to the Eununchs' Court. Although this structure is somewhat costlier to construct, it is nevertheless more powerful, and is capable of resisting enemy attack. Only China and Byzantium may construct a Eurnunchs' Court — the weaknesses of monarchies for the Japanese and Armenians preclude them acquiring so much power, while in Slavic nations eununchs are generally looked down upon.

Units trained

Name Loc Tier Available factions
Galloglaich Infantry Gallogass1.png | Gallogass3.png 0,0 1 001101000000100000000101
Kipchak Nomad 41px 0,0 1 000000001110000100000010
Basque Warriors Jaguarassaultinf.png 0,0 1 000000010001001000000000
Slavic Raiders Slavmercs.png 0,0 1 110000000000000010011000
Thaghri Footmen 41px 0,0 1 000000000000000010000000
Ronin Archers 41px 0,0 1 000000000000000001000000
Bow Ashigaru 41px 0,0 2 000000000000000001000000
Brigand Helwyr merc.png 0,1 1 000000000000011000101000
Daylamiyan Skirmishers rkc ico.png 0,1 1 000010101000000000000000
Alforrat Lighthorse merc.png 0,1 2 000000000000000000010000
Merchant Cavalry Merchant Cavalry 1,0 2 000000000000010000000000
Camel Archer Camelarcher merc.png 1,0 2 000010000100000010000000
Norman Adventurer 41px 1,0 2 001001000001100000010110
Balt Spearmen Barbarianphalanx.png 1,0 2 100000000000000000000001
Almogavers Almogaver.png 1,1 2 000000000000001000111000
Kerne Almogaver.png 1,1 2 001000000000000000000000
Caucasus Mountain Men 41px 1,1 2 010000101010100000000000
Breton Écorcheur Breton.png 1,1 2 000100010001000000000000
Gajnal Mahout Gmahout tap.png 1,2 3 000010000100000000000000
Balkan Stradiot Akrit.png 1,2 3 010000000000100000011000
Heavy Stradiot Superstradiot.png 1,2 3 010000000000000000000000
Broken Man Palaceguard ico.png 1,2 3 000001000000000000000000
Hashishin Hashishin 2,0 3 010000100000000000010000
Freelancer Knight merc.png 2,0 3 000000000001001110100111
Super Bombard Bombard basilica tap.png 2,0 3 000010001000110000001000


Vlach Levy Vlaxch.png 2,1 3 000010000000000100001000
Battle Wagon Tabor merc.png 2,2 3 100000000110010100000000
Genoese Crossbowman Orsini merc.png 2,2 3 000100000001100000000010
Mercenary Swordsmen Skoutatoi merc.png 2,3 000010101011100000000000
Ushkuiniky Russmerc.png 3,0 2 000000000010000000000000
Repeating Crossbowman Chukonu merc.png 3,0 3 000000101000000000000000
Reisläufer 41px 3,0 3 001100010000000100001001
Cossack KOZSAK merc.png 3,0 3 100000000010000000000000
African Skirmishers Moormercs icoa.png 3,0 3 000000000000000010000000
Akıncılar Akincilar ico.png 3,0 3
Flemings Pike ron.png 3,1 3 001000000000000000000100
Huszar Cavalry Hussar merc.png 3,1 3 100000000000000000001000
Tatar Russcav 3.png 3,1 3 100000000110100100000000
Renegade Longbowmen Longbowm,en merc.png 4,1 3 000000010001000000100100
Scout, Explorer Explorer.png Scout merc.png 4,0 1

Notes

As a general rule, Outposts don't change appearances, except whenever they upgrade to Eununchs' Courts.

Building cameos:
Outpost
Eununchs' Court